I'm trying to print an object that I composited in OpenSCAD from DXF files generated in Inkscape. The machine is a late-model Thing-O-Matic (#7030) with a Mk7 and MBI 3.1 firmware. The object includes some text raised off the surface, as well as clock-face details sunken into the surface (cut out with difference() ). Maybe I'm pushing the limits of the machine with these sub-milimeter details, but I can't really tell because Skeinforge munges the text detail in the gcode. If I load the generated gcode into a gcode viewer, I can see that the text has been 'greeked', so the Makerbot never gets a chance to show what it can do with it. This effect is the same using both SF50 and SF35 in replicatorg 0037. A different part of the build is a wing insignia with feather detail that is certainly within the ballpark of the same scale as the text, but it comes through fine. Is there any way to change this behavior in Skeinforge? Or is there something funny about the detail in the .STL file? It looks great in the preview window in RepG, and in OpenSCAD.
As an experiment I tried Slic3r 0.7.1, using a profile that I mashed-up from two different ones others had posted as working to some degree with their TOMs. I mainly just wanted to see if Slic3r would handle the text differently. But it is pushing through way, way too much plastic, even with the "Extrusion Multiplier" set to .15, so whatever detail may be there is obscured in huge, ugly blobs of excess.
On the non-text portions of the build, Skeinforge 50 is producing the best results, though it's also pushing through a little too much plastic, so that the engraved clock-face detail gets filled in.
Suggestions?
JCE